{"id":2471,"date":"2013-09-27T15:47:38","date_gmt":"2013-09-27T15:47:38","guid":{"rendered":"http:\/\/www.physiologicalcomputing.net\/?p=2471"},"modified":"2021-12-22T20:20:31","modified_gmt":"2021-12-22T20:20:31","slug":"playing-dark-escape-4d","status":"publish","type":"post","link":"http:\/\/www.physiologicalcomputing.net\/?p=2471","title":{"rendered":"Playing Dark Escape 4D"},"content":{"rendered":"<div id=\"attachment_2483\" style=\"width: 620px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/20130821_134540.jpg\"><img aria-describedby=\"caption-attachment-2483\" loading=\"lazy\" class=\"size-full wp-image-2483\" alt=\"Dark Escape 4D at Mr T's, Blackpool\" src=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/20130821_134540.jpg\" width=\"610\" height=\"640\" srcset=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/20130821_134540.jpg 610w, http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/20130821_134540-285x300.jpg 285w\" sizes=\"(max-width: 610px) 100vw, 610px\" \/><\/a><p id=\"caption-attachment-2483\" class=\"wp-caption-text\">Dark Escape 4D at Mr T&#8217;s, Blackpool<\/p><\/div>\n<p>Holidays and arcades are\u00a0one of my traditions.\u00a0Come every holiday I hole up in the nearest arcade and play games until my fingers go numb, usually from the re-coil of the light-gun games. Sadly, in my experience,\u00a0arcade culture in\u00a0the UK has diminished significantly as the novelty and variety of yesteryear is simply not there any more. Most arcades tend to host a mixture of dated racing and light-gun games (I&#8217;m looking at you Time Crisis), which, while were fun at the time have lost their charm. During my recent holiday, much to my surprise, I came across a brand new\u00a0arcade game which really piqued my interest: <a href=\"http:\/\/www.namcoamerica.com\/game.php?gameid=37\">Dark Escape 4D<\/a> by Namco.<\/p>\n<p>And why did this game\u00a0catch my attention so, well because it\u00a0was\u00a0a biofeedback game, a biofeedback game at the ARCADE!<\/p>\n<p><!--more--><\/p>\n<p>Dark Escape is a horror themed two-player light-gun game, reminiscent of\u00a0Sega&#8217;s\u00a0House of the Dead series, whereby you shoot-up a horde of monsters through a selection of themed levels. Unlike most light-gun games which simply present the player with a screen and standing light-gun, Dark Escape comes with its own booth for players to sit in which is jam packed with an assortment of hardware aimed at both immersing players (e.g. 3D, vibrating seats, surround sound) and sharing their experience with others (e.g. outside TV monitors).<\/p>\n<div id=\"attachment_2481\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Senses.jpg\"><img aria-describedby=\"caption-attachment-2481\" loading=\"lazy\" class=\"size-full wp-image-2481\" alt=\"Game interfaces supported by Dark Escape: 3D, vibration, air, surround sound, biofeedback\" src=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Senses.jpg\" width=\"640\" height=\"360\" srcset=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Senses.jpg 640w, http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Senses-300x168.jpg 300w, http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Senses-624x351.jpg 624w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-2481\" class=\"wp-caption-text\">Game interfaces supported by Dark Escape: 3D, vibration, air, surround sound, biofeedback<\/p><\/div>\n<p>The games unique gameplay mechanic is a biofeedback element called the &#8220;Panic Sensor&#8221;.\u00a0 During play\u00a0the game monitors the player&#8217;s heart through electrode contacts built into the light-gun controller and displays their current heartbeat rate\u00a0in the top-corner of the game screen.<\/p>\n<div id=\"attachment_2486\" style=\"width: 455px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/20130821_133913.jpg\"><img aria-describedby=\"caption-attachment-2486\" loading=\"lazy\" class=\"size-full wp-image-2486  \" alt=\"Gun controller with metal contacts for ECG monitoring\" src=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/20130821_133913.jpg\" width=\"445\" height=\"360\" srcset=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/20130821_133913.jpg 445w, http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/20130821_133913-300x242.jpg 300w\" sizes=\"(max-width: 445px) 100vw, 445px\" \/><\/a><p id=\"caption-attachment-2486\" class=\"wp-caption-text\">Gun controller with metal contacts for ECG monitoring<\/p><\/div>\n<p>The game uses the player&#8217;s heartbeat rate to evaluate their physiological response to scary gameplay events e.g. when a monster jumps out. When a scary event occurs the player&#8217;s heartbeat data is masked by the game while it assesses the effect on the player&#8217;s physiology. After a set period of time the game indicates whether the player was scared (&#8220;Panicked&#8221;) or not (&#8220;Safe&#8221;) and then restores the heartbeat rate display. At the end of each level, which I sadly didn&#8217;t reach so I had to look this up*, the game displays the number of times the player was panicked by the game. In a one-player game this feedback doesn&#8217;t really add much to the experience but in a two-player game the panic score\u00a0adds a new competitive element to play i.e. who was scared the least?<\/p>\n<div id=\"attachment_2488\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Panic-Detection-System1.jpg\"><img aria-describedby=\"caption-attachment-2488\" loading=\"lazy\" class=\" wp-image-2488\" alt=\"Panic Detection System\" src=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Panic-Detection-System1.jpg\" width=\"640\" height=\"404\" srcset=\"http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Panic-Detection-System1.jpg 640w, http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Panic-Detection-System1-300x189.jpg 300w, http:\/\/www.physiologicalcomputing.net\/wordpress\/wp-content\/uploads\/2013\/09\/Panic-Detection-System1-624x393.jpg 624w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-2488\" class=\"wp-caption-text\">Player instructions for the heart monitor<\/p><\/div>\n<p>From my experience of the game, scary events where all shock scares e.g. surprise zombie\u00a0attacks, and while not original for a horror game,\u00a0are likely to be effective for the biofeedback mechanic they&#8217;ve chosen. Especially given the effort\u00a0the developers have put into immersing the player through\u00a0the various supported game outputs.<\/p>\n<p>I played several games of Dark Escape, both on my own and with a friend. As a one player experience the feedback from the\u00a0panic sensor\u00a0doesn&#8217;t really work for me\u00a0as the mechanic is purely passive,\u00a0both of the player (self-regulation is not expected of the player)\u00a0and the gameplay (heart rate doesn&#8217;t effect the gameplay).\u00a0For a more active biofeedback mechanic the game would of needed to train the player to self-regulate their physiological responses which obviously was not the case here. Instead the developers focused on interesting visualisations of the player&#8217;s physiological data which could be shared during play and this is why\u00a0the game worked better for me as a two player experience. Seeing how both you and friend respond to scary events is kind of fun, and its worth a laugh knowing your friend was easier to scare than yourself.<\/p>\n<p>While the game mechanic was fun for a couple of go&#8217;s, I did feel the panic visualisation was rather muted during play i.e. player&#8217;s need to keep an eye on it as its located in a screen corner. Its only during the\u00a0stats overview at the end of a level where your physiological responses are really shown off.\u00a0If the developers are interested in pursuing this form of mechanic they really need to go big and have the player&#8217;s physiology have a larger effect on the games interface using all the available outputs e.g. vibrating the seat to your heart beat (or your friends), in order\u00a0to really ramp up the horror element. Hopefully they can put this all together in sequel in time for my next holiday.<\/p>\n<p>If your interested in trying out Dark Escape for yourself, you can find the one I played at Mr T&#8217;s amusement arcade at Blackpool.<\/p>\n<p>* The game didn&#8217;t really sell me at all on what the biofeedback element added to the gameplay. Originally I thought the panic sensor was being used to control the gameplay however after multiple games this didn&#8217;t seem to be the case.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Holidays and arcades are\u00a0one of my traditions.\u00a0Come every holiday I hole up in the nearest arcade and play games until my fingers go numb, usually from the re-coil of the light-gun games. Sadly, in my experience,\u00a0arcade culture in\u00a0the UK has diminished significantly as the novelty and variety of yesteryear is simply not there any more. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[155],"tags":[146,20,147],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pY315-DR","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/posts\/2471"}],"collection":[{"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2471"}],"version-history":[{"count":14,"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/posts\/2471\/revisions"}],"predecessor-version":[{"id":2495,"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/posts\/2471\/revisions\/2495"}],"wp:attachment":[{"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2471"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2471"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.physiologicalcomputing.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2471"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}