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{ Tag Archives } videogames

Calm your spirits Kusagari, Red Steel 3 unlikely to use the Wii Vitality

In April there was a rumour going around that the next Red Steel (the third in the series) might support the Wii Vitality. The gameplay in Red Steel is a mixture of first person shooting and first person sword fighting. In the last Red Steel the combat system felt very similar to that of two-player [...]

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Post E3: Without Vitality we draw upon Innergy

Well that was a disappointment. In the end Nintendo decided against demonstrating the Wii Vitality at this year’s E3. A representative of the company stated that the Vitality was a no-show because Nintendo did not believe the event was a suitable environment for the product. Disappointing but given their press event was jam packed with [...]

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Did you steal my power-up? Be honest, remember your avatar sweats when you do

Thursday the Herald Sun (via GamePolitics) reported on the possibility of lie detection games being supported by the new Wii Vitality Sensor. While I’ve not seen any reports that the Vitality sensor measures skin conductance (i.e. level of sweat on the inner surface of the fingers) as claimed in the article*, it did get me [...]

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Neurofeedback in Education

FutureLab have published a discussion paper entitled “Neurofeedback: is there a potential for use in education?”  It’s interesting to read a report devoted to the practical uses of neurofeedback for non-clinical populations.  In short, the report covers definitions of neurofeedback & example systems (including EEG-based games like Mindball and MindFlex) as background.  Then, three potential [...]

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Psych-Profiling in Games

The Wired games blog has an article about the next Wii-enabled installment of survival-horror classic Silent Hill coming later in the year.  Full article is here.  A couple of paragraphs at the end about Psych-profiling the players caught my attention which I’ve pasted below.  The basic idea is that software monitors behavioural responses to the [...]

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