{"id":1765,"date":"2011-07-15T13:39:14","date_gmt":"2011-07-15T13:39:14","guid":{"rendered":"http:\/\/www.physiologicalcomputing.net\/?p=1765"},"modified":"2021-12-22T20:21:14","modified_gmt":"2021-12-22T20:21:14","slug":"chi-2011-workshop-nasa-does-biofeedback-gaming-on-the-wii","status":"publish","type":"post","link":"https:\/\/www.physiologicalcomputing.net\/?p=1765","title":{"rendered":"CHI 2011 Workshop &#8211; NASA does Biofeedback Gaming on the Wii"},"content":{"rendered":"<p>In our final workshop video Alan Pope presents &#8220;<em>Movemental\u201d: Integrating Movement and the Mental Game\u00a0<\/em>(<a title=\"&quot;Movemental&quot;: Integrating Movement and the Mental Game\" href=\"http:\/\/physiologicalcomputing.net\/bbichi2011\/Movemental%20Integrating%20Movement%20and%20the%20Mental%20Game.pdf\">PDF<\/a>).\u00a0For the\u00a0uninitiated\u00a0Alan Pope co-authored a paper back in the early 90&#8217;s which introduced the concept of \u00a0bio-cybernetic adaptation which has become a key work for us in the field of Physiological Computing.\u00a0It was with much excitement that we received a paper submission from Alan and it was great to have him talk shop at the event.<\/p>\n<p>Alan&#8217;s latest work with his\u00a0colleague Chad Stephens\u00a0described several new methods of adapting controller interfaces using physiology, in this case a Wii game controller.\u00a0I was going to release the original footage I recorded during the workshop, however the camera failed to pick up any of the game demo&#8217;s that were shown. As one of my particular research fancies are biofeedback based game mechanics (e.g. <a href=\"http:\/\/www.physiologicalcomputing.net\/?p=143\">lie-detection<\/a>, <a title=\"Red Steel 3\" href=\"http:\/\/www.physiologicalcomputing.net\/?p=452\">sword fighting<\/a>) I&#8217;ve remade the video with Alan&#8217;s permission\u00a0using his power point presentation and so the demo&#8217;s can be enjoyed in all their glory.<\/p>\n<p style=\"text-align: center;\">\n<!-- iframe plugin v.4.5 wordpress.org\/plugins\/iframe\/ -->\n<iframe width=\"400\" height=\"300\" src=\"http:\/\/player.vimeo.com\/video\/25835525\" scrolling=\"yes\" class=\"iframe-class\" frameborder=\"0\"><\/iframe>\n<\/p>\n<p>(Pope, A., Stephens, C.) <span style=\"text-decoration: underline;\">&#8220;Movemental\u201d: Integrating Movement and the Mental Game<\/span>\u00a0(<strong><a title=\"\u201cMovemental\u201d: Integrating Movement and the Mental Game\" href=\"http:\/\/physiologicalcomputing.net\/bbichi2011\/Movemental%20Integrating%20Movement%20and%20the%20Mental%20Game.pdf\">PDF<\/a><\/strong>)<\/p>\n<blockquote><p>A videogame or simulation may be physiologicallymodulated to enhance engagement by challenging the user to achieve a target physiological state. A method and several implementations for accomplishing this are described.<\/p><\/blockquote>\n<p>So that&#8217;s the end of our workshop video series. I hope you&#8217;ve all enjoyed them, for now I&#8217;m going to hibernate for a month to recover from the editing process.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In our final workshop video Alan Pope presents &#8220;Movemental\u201d: Integrating Movement and the Mental Game\u00a0(PDF).\u00a0For the\u00a0uninitiated\u00a0Alan Pope co-authored a paper back in the early 90&#8217;s which introduced the concept of \u00a0bio-cybernetic adaptation which has become a key work for us in the field of Physiological Computing.\u00a0It was with much excitement that we received a paper [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[6],"tags":[16,19,110,81,83],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pY315-st","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/posts\/1765"}],"collection":[{"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1765"}],"version-history":[{"count":12,"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/posts\/1765\/revisions"}],"predecessor-version":[{"id":4689,"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=\/wp\/v2\/posts\/1765\/revisions\/4689"}],"wp:attachment":[{"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1765"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1765"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.physiologicalcomputing.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1765"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}