BioS-Play 2010

Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications

In conjunction with the Fun and Games Conference 2010

15 September 2010

BioS-Play is a workshop targeted to explore the domain of biosignal adaptive games and playful application in a multiuser or social context. Using biosignal instrumentation is an established process in experimental psychology and medical domains. During recent years there have been many efforts in industry and research to develop applications, games and various kinds of interfaces, which use biosignal analysis in real time. However, most of these applications are single user setups. From findings in our earlier work we have realized that there is great potential in developing biosignal adaptive applications and games for multiuser and social scenarios.


The goal of this workshop is to gather people who have experience or interest in using advanced sensor or system metric data to enhance social use of games and playful applications. Participants are not required to have developed systems in this field, so we are also accepting participation from researchers and students who have plans to develop systems or create analytical frameworks in this domain relating to this topic. Furthermore, we also invite game designers and practitioners to attend the workshop.


During the workshop we will have an opportunity to test a few biosignal adaptive applications. Offering participants hands-on experience with biosignals and how they can be used to enhance social interaction and communication.


The workshop will concentrate on drafting four deliverables: a list of design directions, a list of design considerations, a list of potential research questions and project ideas, and a roadmap for the domain. We will use computer-based collaboration tools for facilitating the workshop.

Workshop Papers
  • Biofeedback Training with EmoPoker: Controlling Emotional Arousal for Better Poker Play (PDF)
    Tetsuo Yamabe, Ilkka Kosunen, Inger Ekman, Lassi A. Liikkanen, Kai Kuikkaniemi, Tatsuo Nakajima
  • Calling Safely Through Haptic Biosignal Transfer (PDF)
    Kai Kuikkaniemi, Joris H. Janssen
  • Designing Affective Games with Physiological Input (PDF)
    Lennart Nacke, Regan Mandryk
  • Designing for a Rich Emotional Journey through a Game a Riddles Called EmRoll (PDF)
    Farnaz Zangouie, Mohammad Ali Babazadeh Gashti, Kristina Höök, Tim Tijs, Gert-Jan de Vries, Joyce Westerink
  • Listen to Yourself and Others – Multiuser Mobile Biosignal Sonification Platform EMOListen (PDF)
    Ilkka Kosunen, Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen
  • Physiology as XP – BodyBlogging to Victory (PDF)
    Kiel Gilleade, Stephen Fairclough
  • Social Interaction using Mobile Devices and Biofeedback: Effects on Presence, Attraction and Emotions (PDF)
    Guillaume Chanel, Siiri Pelli, Niklas Ravaja, Kai Kuikkaniemi
  • Spellbinder: Interactive Communication through a Brain Computer Interface (PDF)
    Luc Geurts, Marc Van Hulle
  • The Future of Brain-Computer Interface for Games and Interaction Design (DOC)
    Petar Jercic, Henrik Cederholm
  • Towards Mutliplayer BCI Games (PDF)
    Hayrettin G¨urk¨ok, Danny Plass-Oude Bos, Michel Obbink, Gido Hakvoort, Christian M¨uhl, Anton Nijholt
Workshop Submissions

We invite you to submit position papers relating to the use of physiological, biological, or behavioral signals in social and multiuser games and entertainment applications. For this workshop the understood definition of biosignals is them being psychophysiologal signals such as EEG, EMG, GSR, or heart rate, but also pressure sensors, motion and gesture sensors, eye trackers, or behavioral gameplay metrics data. The workshop will focus on discussions pertaining to the design implications gathered from biometric data as well as methodologies concerning the application and analysis of the data.

Submissions are invited on the following topics (though not restricted to these topics):

  • Related biometric or affective input gaming prototypes
  • Experimental studies using biosignals
  • Design proposals for games using affective input, adaptive input processing or biosignals for evaluation or interaction
  • Conceptual analysis of biosignal data
  • Related philosophical considerations (ethics, social impact, phenomenlogy)

Submissions are expected in the form of two to four-page position papers, describing the area of research and motivation to join the workshop. We expect that you will also describe your expectations of the workshop.

Papers should be formatted according to the ACM SIGCHI guidelines (HCI archive format), see here.

Position papers should be sent to

Participants will be selected on the basis of the relevance of their work and their interests and familiarity with the topic.

Accepted papers will be collected to a publication, which will be published by Helsinki Institute for Information Technology. We will also consider possibility to organize a joint journal publication related to workshop themes.

Organising Committee
  • Kai Kuikkaniemi, Helsinki Institute for Information Technology, Finland
  • Niklas Ravaja, Center for Knowledge and Innovation Research, Finland
  • Hannu Korhonen, Nokia Research Center, Finland
  • Lennart Nacke, University of Saskatchewan, Canada