Last Tuesday the former chancellor of the university, Cherie Booth visited our place of work in the School of Psychology at Liverpool John Moores University to see the labs in action. During our demo we were running two BioHarness chest-straps and the Enobio wireless EEG while myself (red/white shirt) and a volunteer (blue/white shirt) went head to head on Wii boxing.
In April there was a rumour going around that the next Red Steel (the third in the series) might support the Wii Vitality. The gameplay in Red Steel is a mixture of first person shooting and first person sword fighting. In the last Red Steel the combat system felt very similar to that of two-player fighting games like Street Fighter as apart from the basic sword fighting techniques you can perform with the Wii controller (e.g. blocking and striking) you could also pull off a range of special moves with different combinations of gestures and key presses. I’m a big fan of the Red Steel franchise and I believe it would be an interesting series to explore biofeedback based gameplay mechanics as both the mythos and the physical skillset being simulated in Red Steel lends itself well to intrinsically interesting physiological manipulations (e.g. as your playing a swordsman, “zen” powers aren’t too much of stretch for your suspension of disbelief). Below I’ve made a couple of suggestions as to what biofeedback based gameplay mechanics you might find in the next Red Steel game if it uses the Wii Vitality: –