Special Issue Editors
- Hugo Gamboa (Universidade Nova de Lisboa, Portugal)
- Hugo Plácido da Silva (IT – Institute of Telecommunications, Portugal)
- Kiel Gilleade (Liverpool John Moores University, United Kingdom)
- Sergi Bermúdez i Badia (Universidade da Madeira, Portugal)
- Stephen Fairclough (Liverpool John Moores University, United Kingdom)
Deadline for Submissions: 30 June 2014
Physiological data provides a wealth of information about the behavioural state of the user. These data can provide important contextual information by allowing the system to draw inferences with respect to the affective, cognitive and physical state of a person. In a computerised system this information can be used as an input control to drive system adaptation. For example, a videogame can use psychophysiological inferences of the player’s level of mental workload during play to adjust game difficulty in real-time.